In her presentation “Prowess-ing the Past: Considering the Audience”, Ruth Tringham gives a thorough analysis of state of the art, best practices, and successful (or not) case studies, and shares a new audience-centric point of view. Above all, she shifts the focus from 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of users (whether professionals or general public) might also lead to the long-term sustainability of the models and visualizations.
We left off last week with me feeling reassured that I could show up to work each day and act like some sort of Product Manager and Business-Guy All-Arounder… In this Part 2 of my post, I describe 6 product management principles that I have adopted and adapted to help CoDA’s mission of preserving cultures digitally.
My first work after Product Manager School was five months of consulting at a nonprofit. I quickly learned that the differences between nonprofit and for-profit companies don’t really impact the development of the products and services themselves. Soon after meeting the CoDA team, I knew that the skills I’d been developing in school could be put to good use in this unexpected new setting.
Today is CoDA’s 5th Birthday! And it’s no April Fools. We put together this short slideshow with some of the personal memories we have managed to preserve over the last five years to thank everyone who has helped us along the way.
CoDA is developing an integrated database solution to help manage survey and excavation records at the paleolithic site of Peyre Blanque.
We share useful links and upcoming major deadlines so you can start thinking and strategizing about your digital humanities grant proposal