In her presentation “Prowess-ing the Past: Considering the Audience”, Ruth Tringham gives a thorough analysis of state of the art, best practices, and successful (or not) case studies, and shares a new audience-centric point of view. Above all, she shifts the focus from 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of users (whether professionals or general public) might also lead to the long-term sustainability of the models and visualizations.
There is something to be said about big data and the information we can gather about human behavior from the analysis of views and likes on web 2.0 sites, but trying to make sense of huge masses of data on the human scale can be quite an undertaking. The internet is a great place to share stories and archive knowledge, but curation and storytelling via a small collection of data can create an intimate experience in a sea of voices.
This Digital Documentation in Archaeology Syllabus was a collaboration between CoDA, the Presidio of San Francisco, and MACTiA of UC Berkeley.